This repository has been archived on 2025-11-09. You can view files and clone it. You cannot open issues or pull requests or push a commit.
Files
i2cs-webgame/BreadFight/sources/game.js
蓝冰记忆 97c8f6e38b 初始化
翻到了就再上传一下吧,于我而言意义不大了但或许有人需要呢
2025-11-09 13:49:27 +08:00

219 lines
8.4 KiB
JavaScript

// Patameters for the game
var interv_gen_eaters = 500, // How long it takes to generate the next eater, ms
interv_gen_breads = 200, // How long it takes to generate the next eater, ms
interv_refresh = 20, // Refresh Interval, ms
speed_eaters = 5, // px, The move speed of eaters per REFRESH
speed_breads = 10; // px, The move speed of breads per REFRESH
// To set parameters manually
function set(a, b, c, d, e) {
interv_gen_eaters = a;
interv_gen_breads = b;
interv_refresh = c;
speed_eaters = d;
speed_breads = e;
return ({
Interval_Generate_eaters : interv_gen_eaters,
Interval_Generate_breads : interv_gen_breads,
Interval_Refresh : interv_refresh,
Speed_Of_eaters : speed_eaters,
Speed_Of_breads : speed_breads
});
}
function closeIntro() {
document.getElementById('status').style.opacity = 1;
document.getElementById('status').innerText = "Ready...";
document.getElementById('intro').style.opacity = 0;
}
var timeRemain, stopCode_countDown;
function gamemode(mode) {
if (mode === 0) {
timeRemain = 60;
gameInitialize()
gameStart();
document.getElementById('CountDown').style.opacity = .5;
document.getElementById('CountDown').innerText = timeRemain;
document.getElementById('Control').style.display = "none";
document.getElementById('GameMode').style.display = "none";
// setTimeout(function(){
// gameStop();
// }, 60000);
stopCode_countDown = setInterval(function(){
if (timeRemain === 0) {
document.getElementById('CountDown').innerText = "";
document.getElementById('Control').style.display = "block";
document.getElementById('GameMode').style.display = "block";
window.clearInterval(stopCode_countDown);
gameStop();
document.getElementById('status').innerText = "Timed Out !!";
} else {
document.getElementById('CountDown').innerText = timeRemain;
}
timeRemain--;
}, 1000);
}
}
// Necessary varibles
var stopCode_geneaters, stopCode_genbreads, stopCode_Refresh,
// See collash boxes as boxes
round_eater = 54, // px
round_bread = 21.6, // px
mouse_X, mouse_Y;
// Necessary functions
document.onmousemove = function(e) {
e = e || window.event;
mouse_X = e.clientX;
mouse_Y = e.clientY;
};
// Necessary general varibles
var obj_gameBoard = document.getElementById('gameBoard'),
eater_unmatched = new Array(),
eater_matched = new Array(),
bread_unmatched = new Array,
bread_matched = new Array();
// Core functions
function func_gen_eaters() {
var this_eater = document.createElement("div");
this_eater.setAttribute("class", "eaters");
this_eater.style.left = Math.random() * (document.body.clientWidth - round_eater) + 'px';
this_eater.style.top = "0";
this_eater.innerHTML = '<img src="./sources/img/eater.png" />';
obj_gameBoard.appendChild(this_eater);
// eater_unmatched.push(this_eater);
if (bread_unmatched.length > 0) {
var notMatched = true;
for (var i = 0; i < bread_unmatched.length; i++) {
if (Math.abs(parseInt(bread_unmatched[i].style.left) - parseInt(this_eater.style.left) + (round_eater - round_bread) / 2) <= ((round_eater + round_bread) / 2)
&& (parseInt(bread_unmatched[i].style.top) >= parseInt(this_eater.style.top))) {
// Move the matched bread and eater
bread_matched.push(bread_unmatched[i]);
bread_unmatched.splice(i, 1);
eater_matched.push(this_eater);
notMatched = false;
break;
}
}
if (notMatched) {
eater_unmatched.push(this_eater);
}
} else {
eater_unmatched.push(this_eater);
}
}
function func_gen_breads() {
var this_bread = document.createElement("div");
this_bread.setAttribute("class", "breads");
this_bread.style.left = mouse_X + 'px';
this_bread.style.top = mouse_Y - 60 + 'px';
this_bread.innerHTML = '<img src="./sources/img/bread.png" />';
obj_gameBoard.appendChild(this_bread);
if (eater_unmatched.length > 0) {
var notMatched = true;
for(var i = 0; i < eater_unmatched.length; i++) {
if (Math.abs(parseInt(eater_unmatched[i].style.left) - parseInt(this_bread.style.left) + (round_eater - round_bread) / 2) <= ((round_eater + round_bread) / 2)
&& (parseInt(eater_unmatched[i].style.top) <= parseInt(this_bread.style.top))) {
// Move the matched eater and bread
eater_matched.push(eater_unmatched[i]);
eater_unmatched.splice(i, 1);
bread_matched.push(this_bread);
notMatched = false;
break;
}
}
if (notMatched) {
bread_unmatched.push(this_bread);
}
} else {
bread_unmatched.push(this_bread);
}
}
function func_refresh() {
for (var i = 0; i < eater_unmatched.length; i++) {
eater_unmatched[i].style.top = parseInt(eater_unmatched[i].style.top) + speed_eaters + "px";
if (parseInt(eater_unmatched[i].style.top) >= window.outerHeight) {
obj_gameBoard.removeChild(eater_unmatched[i]);
eater_unmatched.splice(i, 1);
document.getElementById('scoreBoard').innerText = parseInt(document.getElementById('scoreBoard').innerText) - 10;
}
}
for (var i = 0; i < eater_matched.length; i++) {
eater_matched[i].style.top = parseInt(eater_matched[i].style.top) + speed_eaters + "px";
if ((parseInt(bread_matched[i].style.top) - parseInt(eater_matched[i].style.top)) <= ((round_eater + round_bread) / 2)) {
// obj_gameBoard.removeChild(eater_matched[i]);
eater_matched[i].setAttribute("class", "eaters getBread");
anim_eating(eater_matched[i]);
obj_gameBoard.removeChild(bread_matched[i]);
eater_matched.splice(i, 1);
bread_matched.splice(i, 1);
// Score ++
document.getElementById('scoreBoard').innerText = parseInt(document.getElementById('scoreBoard').innerText) + 1;
}
}
for (var i = 0; i < bread_unmatched.length; i++) {
bread_unmatched[i].style.top = parseInt(bread_unmatched[i].style.top) - speed_breads + "px";
if (parseInt(bread_unmatched[i].style.top) <= 0) {
obj_gameBoard.removeChild(bread_unmatched[i]);
bread_unmatched.splice(i, 1);
}
}
for (var i = 0; i < bread_matched.length; i++) {
bread_matched[i].style.top = parseInt(bread_matched[i].style.top) - speed_breads + "px";
}
}
function anim_eating(eater) {
eater.innerHTML = '<img src="./sources/img/getbread.png" />';
eater.style.opacity = 0;
setTimeout(function(){
obj_gameBoard.removeChild(eater);
}, 500);
}
function gameStart() {
document.getElementById('CountDown').style.opacity = 0;
document.getElementById('CountDown').innerText = "";
gameStop();
document.getElementById('status').innerText = "Game Start !!!";
setTimeout(function(){
document.getElementById('status').style.opacity = 0;
}, 500);
document.getElementById('Control').style.opacity = .3;
stopCode_geneaters = setInterval(function(){func_gen_eaters();}, interv_gen_eaters);
stopCode_genbreads = setInterval(function(){func_gen_breads();}, interv_gen_breads);
stopCode_Refresh = setInterval(function(){func_refresh();}, interv_refresh);
}
function gameStop() {
closeIntro();
document.getElementById('status').style.opacity = 1;
document.getElementById('status').innerText = "PAUSE";
document.getElementById('Control').style.opacity = 1;
window.clearInterval(stopCode_geneaters);
window.clearInterval(stopCode_genbreads);
window.clearInterval(stopCode_Refresh);
}
function gameInitialize() {
gameStop();
document.getElementById('status').style.opacity = 1;
document.getElementById('status').innerText = "Ready...";
document.getElementById('Control').style.opacity = 1;
obj_gameBoard.innerHTML = "";
eater_unmatched = new Array();
eater_matched = new Array();
bread_unmatched = new Array();
bread_matched = new Array();
document.getElementById('scoreBoard').innerText = "0";
}