a { cursor: pointer; } #intro { position: fixed; transition: .5s all ease-in-out; text-align: center; width: 600px; height: 300px; padding: 20px; margin: auto; left: 0; right: 0; top: 0; bottom: 0; border: 2px #000 solid; border-radius: 20px; } #intro p { margin: 30px; } #intro a { transition: .2s all ease-in-out; padding: 5px 10px; border: 2px #000 solid; border-radius: 5px; } #intro a:hover { color: #fff; background-color: #000; } #Control { transition: .2s all ease-in-out; position: fixed; top: 10px; left: 10px; } #Control a, #GameMode a { transition: .2s all ease-in-out; font-size: 2em; display: inline-block; text-align: center; padding: 10px; margin: 10px; width: 40px; height: 40px; border: 3px #000 solid; border-radius: 100%; } #Control a:hover, #GameMode a:hover { color: deepskyblue; border: 3px deepskyblue solid; } #CountDown { text-align: center; position: fixed; font-size: 5em; font-family: 'Comic Sans MS'; margin: auto; width: 600px; top: 10px; left: 0; right: 0; } #GameMode { position: fixed; bottom: 10px; right: 10px; } #status { transition: .2s all ease-in-out; opacity: 0; position: fixed; text-align: center; font-size: 5em; font-family: 'Comic Sans MS'; width: 600px; height: 100px; margin: auto; left: 0; right: 0; top: 0; bottom: 0; } #scoreBoard { position: fixed; right: 10px; top: 10px; font-family: 'Comic Sans MS'; font-size: 3em; } #gameBoard .eaters, #gameBoard .breads { position: fixed; opacity: 1; } #gameBoard .eaters.getBread { transition: .3s all ease-in-out; opacity: 1; }