初始化
翻到了就再上传一下吧,于我而言意义不大了但或许有人需要呢
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219
BreadFight/sources/game.js
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219
BreadFight/sources/game.js
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// Patameters for the game
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var interv_gen_eaters = 500, // How long it takes to generate the next eater, ms
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interv_gen_breads = 200, // How long it takes to generate the next eater, ms
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interv_refresh = 20, // Refresh Interval, ms
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speed_eaters = 5, // px, The move speed of eaters per REFRESH
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speed_breads = 10; // px, The move speed of breads per REFRESH
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// To set parameters manually
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function set(a, b, c, d, e) {
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interv_gen_eaters = a;
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interv_gen_breads = b;
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interv_refresh = c;
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speed_eaters = d;
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speed_breads = e;
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return ({
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Interval_Generate_eaters : interv_gen_eaters,
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Interval_Generate_breads : interv_gen_breads,
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Interval_Refresh : interv_refresh,
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Speed_Of_eaters : speed_eaters,
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Speed_Of_breads : speed_breads
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});
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}
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function closeIntro() {
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document.getElementById('status').style.opacity = 1;
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document.getElementById('status').innerText = "Ready...";
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document.getElementById('intro').style.opacity = 0;
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}
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var timeRemain, stopCode_countDown;
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function gamemode(mode) {
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if (mode === 0) {
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timeRemain = 60;
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gameInitialize()
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gameStart();
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document.getElementById('CountDown').style.opacity = .5;
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document.getElementById('CountDown').innerText = timeRemain;
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document.getElementById('Control').style.display = "none";
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document.getElementById('GameMode').style.display = "none";
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// setTimeout(function(){
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// gameStop();
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// }, 60000);
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stopCode_countDown = setInterval(function(){
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if (timeRemain === 0) {
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document.getElementById('CountDown').innerText = "";
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document.getElementById('Control').style.display = "block";
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document.getElementById('GameMode').style.display = "block";
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window.clearInterval(stopCode_countDown);
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gameStop();
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document.getElementById('status').innerText = "Timed Out !!";
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} else {
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document.getElementById('CountDown').innerText = timeRemain;
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}
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timeRemain--;
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}, 1000);
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}
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}
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// Necessary varibles
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var stopCode_geneaters, stopCode_genbreads, stopCode_Refresh,
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// See collash boxes as boxes
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round_eater = 54, // px
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round_bread = 21.6, // px
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mouse_X, mouse_Y;
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// Necessary functions
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document.onmousemove = function(e) {
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e = e || window.event;
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mouse_X = e.clientX;
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mouse_Y = e.clientY;
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};
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// Necessary general varibles
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var obj_gameBoard = document.getElementById('gameBoard'),
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eater_unmatched = new Array(),
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eater_matched = new Array(),
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bread_unmatched = new Array,
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bread_matched = new Array();
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// Core functions
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function func_gen_eaters() {
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var this_eater = document.createElement("div");
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this_eater.setAttribute("class", "eaters");
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this_eater.style.left = Math.random() * (document.body.clientWidth - round_eater) + 'px';
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this_eater.style.top = "0";
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this_eater.innerHTML = '<img src="./sources/img/eater.png" />';
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obj_gameBoard.appendChild(this_eater);
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// eater_unmatched.push(this_eater);
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if (bread_unmatched.length > 0) {
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var notMatched = true;
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for (var i = 0; i < bread_unmatched.length; i++) {
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if (Math.abs(parseInt(bread_unmatched[i].style.left) - parseInt(this_eater.style.left) + (round_eater - round_bread) / 2) <= ((round_eater + round_bread) / 2)
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&& (parseInt(bread_unmatched[i].style.top) >= parseInt(this_eater.style.top))) {
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// Move the matched bread and eater
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bread_matched.push(bread_unmatched[i]);
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bread_unmatched.splice(i, 1);
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eater_matched.push(this_eater);
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notMatched = false;
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break;
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}
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}
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if (notMatched) {
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eater_unmatched.push(this_eater);
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}
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} else {
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eater_unmatched.push(this_eater);
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}
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}
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function func_gen_breads() {
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var this_bread = document.createElement("div");
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this_bread.setAttribute("class", "breads");
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this_bread.style.left = mouse_X + 'px';
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this_bread.style.top = mouse_Y - 60 + 'px';
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this_bread.innerHTML = '<img src="./sources/img/bread.png" />';
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obj_gameBoard.appendChild(this_bread);
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if (eater_unmatched.length > 0) {
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var notMatched = true;
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for(var i = 0; i < eater_unmatched.length; i++) {
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if (Math.abs(parseInt(eater_unmatched[i].style.left) - parseInt(this_bread.style.left) + (round_eater - round_bread) / 2) <= ((round_eater + round_bread) / 2)
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&& (parseInt(eater_unmatched[i].style.top) <= parseInt(this_bread.style.top))) {
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// Move the matched eater and bread
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eater_matched.push(eater_unmatched[i]);
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eater_unmatched.splice(i, 1);
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bread_matched.push(this_bread);
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notMatched = false;
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break;
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}
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}
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if (notMatched) {
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bread_unmatched.push(this_bread);
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}
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} else {
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bread_unmatched.push(this_bread);
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}
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}
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function func_refresh() {
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for (var i = 0; i < eater_unmatched.length; i++) {
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eater_unmatched[i].style.top = parseInt(eater_unmatched[i].style.top) + speed_eaters + "px";
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if (parseInt(eater_unmatched[i].style.top) >= window.outerHeight) {
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obj_gameBoard.removeChild(eater_unmatched[i]);
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eater_unmatched.splice(i, 1);
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document.getElementById('scoreBoard').innerText = parseInt(document.getElementById('scoreBoard').innerText) - 10;
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}
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}
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for (var i = 0; i < eater_matched.length; i++) {
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eater_matched[i].style.top = parseInt(eater_matched[i].style.top) + speed_eaters + "px";
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if ((parseInt(bread_matched[i].style.top) - parseInt(eater_matched[i].style.top)) <= ((round_eater + round_bread) / 2)) {
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// obj_gameBoard.removeChild(eater_matched[i]);
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eater_matched[i].setAttribute("class", "eaters getBread");
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anim_eating(eater_matched[i]);
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obj_gameBoard.removeChild(bread_matched[i]);
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eater_matched.splice(i, 1);
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bread_matched.splice(i, 1);
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// Score ++
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document.getElementById('scoreBoard').innerText = parseInt(document.getElementById('scoreBoard').innerText) + 1;
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}
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}
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for (var i = 0; i < bread_unmatched.length; i++) {
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bread_unmatched[i].style.top = parseInt(bread_unmatched[i].style.top) - speed_breads + "px";
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if (parseInt(bread_unmatched[i].style.top) <= 0) {
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obj_gameBoard.removeChild(bread_unmatched[i]);
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bread_unmatched.splice(i, 1);
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}
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}
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for (var i = 0; i < bread_matched.length; i++) {
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bread_matched[i].style.top = parseInt(bread_matched[i].style.top) - speed_breads + "px";
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}
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}
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function anim_eating(eater) {
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eater.innerHTML = '<img src="./sources/img/getbread.png" />';
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eater.style.opacity = 0;
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setTimeout(function(){
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obj_gameBoard.removeChild(eater);
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}, 500);
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}
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function gameStart() {
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document.getElementById('CountDown').style.opacity = 0;
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document.getElementById('CountDown').innerText = "";
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gameStop();
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document.getElementById('status').innerText = "Game Start !!!";
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setTimeout(function(){
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document.getElementById('status').style.opacity = 0;
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}, 500);
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document.getElementById('Control').style.opacity = .3;
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stopCode_geneaters = setInterval(function(){func_gen_eaters();}, interv_gen_eaters);
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stopCode_genbreads = setInterval(function(){func_gen_breads();}, interv_gen_breads);
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stopCode_Refresh = setInterval(function(){func_refresh();}, interv_refresh);
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}
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function gameStop() {
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closeIntro();
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document.getElementById('status').style.opacity = 1;
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document.getElementById('status').innerText = "PAUSE";
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document.getElementById('Control').style.opacity = 1;
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window.clearInterval(stopCode_geneaters);
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window.clearInterval(stopCode_genbreads);
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window.clearInterval(stopCode_Refresh);
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}
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function gameInitialize() {
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gameStop();
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document.getElementById('status').style.opacity = 1;
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document.getElementById('status').innerText = "Ready...";
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document.getElementById('Control').style.opacity = 1;
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obj_gameBoard.innerHTML = "";
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eater_unmatched = new Array();
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eater_matched = new Array();
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bread_unmatched = new Array();
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bread_matched = new Array();
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document.getElementById('scoreBoard').innerText = "0";
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}
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