初始化
翻到了就再上传一下吧,于我而言意义不大了但或许有人需要呢
This commit is contained in:
135
BreadEat/sources/game.js
Normal file
135
BreadEat/sources/game.js
Normal file
@@ -0,0 +1,135 @@
|
||||
// Patameters for the game
|
||||
var interv_gen_breads = 200, // How long it takes to generate the next eater, ms
|
||||
interv_refresh = 20, // Refresh Interval, ms
|
||||
speed_breads = 10; // px, The move speed of breads per REFRESH
|
||||
|
||||
// To set parameters manually
|
||||
function set(b, c, e) {
|
||||
interv_gen_breads = b;
|
||||
interv_refresh = c;
|
||||
speed_breads = e;
|
||||
return ({
|
||||
Interval_Generate_breads : interv_gen_breads,
|
||||
Interval_Refresh : interv_refresh,
|
||||
Speed_Of_breads : speed_breads
|
||||
});
|
||||
}
|
||||
|
||||
function closeIntro() {
|
||||
document.getElementById('status').style.opacity = 1;
|
||||
document.getElementById('status').innerText = "Ready...";
|
||||
document.getElementById('intro').style.opacity = 0;
|
||||
}
|
||||
|
||||
var timeRemain, stopCode_countDown;
|
||||
function gamemode(mode) {
|
||||
if (mode === 0) {
|
||||
timeRemain = 60;
|
||||
gameInitialize()
|
||||
gameStart();
|
||||
document.getElementById('CountDown').style.opacity = .5;
|
||||
document.getElementById('CountDown').innerText = timeRemain;
|
||||
document.getElementById('Control').style.display = "none";
|
||||
document.getElementById('GameMode').style.display = "none";
|
||||
// setTimeout(function(){
|
||||
// gameStop();
|
||||
// }, 60000);
|
||||
stopCode_countDown = setInterval(function(){
|
||||
if (timeRemain === 0) {
|
||||
document.getElementById('CountDown').innerText = "";
|
||||
document.getElementById('Control').style.display = "block";
|
||||
document.getElementById('GameMode').style.display = "block";
|
||||
window.clearInterval(stopCode_countDown);
|
||||
gameStop();
|
||||
document.getElementById('status').innerText = "Timed Out !!";
|
||||
} else {
|
||||
document.getElementById('CountDown').innerText = timeRemain;
|
||||
}
|
||||
timeRemain--;
|
||||
}, 1000);
|
||||
}
|
||||
}
|
||||
|
||||
// Necessary varibles
|
||||
var stopCode_genbreads, stopCode_Refresh,
|
||||
// Regard items as boxes
|
||||
round_eater = 108, // px
|
||||
width_bread = 21.6, // px
|
||||
height_bread = 36, // px
|
||||
eater = document.getElementById('eater');
|
||||
|
||||
// Necessary functions
|
||||
document.onmousemove = function(e) {
|
||||
e = e || window.event;
|
||||
eater.style.left = e.clientX - round_eater / 2 + "px";
|
||||
};
|
||||
|
||||
// Necessary general varibles
|
||||
var obj_gameBoard = document.getElementById('gameBoard'),
|
||||
bread = new Array();
|
||||
|
||||
// Core functions
|
||||
function func_gen_breads() {
|
||||
var this_bread = document.createElement("div");
|
||||
this_bread.setAttribute("class", "breads");
|
||||
this_bread.style.left = Math.random() * (document.body.clientWidth - round_eater) + 'px';
|
||||
this_bread.style.top = "0";
|
||||
this_bread.innerHTML = '<img src="./sources/img/bread.png" />';
|
||||
obj_gameBoard.appendChild(this_bread);
|
||||
bread.push(this_bread);
|
||||
}
|
||||
|
||||
function func_refresh() {
|
||||
for (var i = 0; i < bread.length; i++) {
|
||||
bread[i].style.top = parseInt(bread[i].style.top) + speed_breads + "px";
|
||||
if ((Math.abs(parseInt(bread[i].style.left) - parseInt(eater.style.left)) <= ((round_eater + width_bread) / 2))
|
||||
// && (Math.abs(parseInt(bread[i].style.top) - window.outerHeight + parseInt(eater.style.bottom)) <= ((round_eater + width_bread) / 2))) {
|
||||
&& parseInt(bread[i].style.top) + height_bread >= (window.outerHeight - 50 - parseInt(eater.style.bottom) - round_eater) // 50为误差补偿,不一定准确
|
||||
&& parseInt(bread[i].style.top) < (window.outerHeight - parseInt(eater.style.bottom) - round_eater) ) {
|
||||
obj_gameBoard.removeChild(bread[i]);
|
||||
bread.splice(i, 1);
|
||||
document.getElementById('scoreBoard').innerText = parseInt(document.getElementById('scoreBoard').innerText) + 1;
|
||||
} else if (parseInt(bread[i].style.top) >= window.outerHeight) {
|
||||
obj_gameBoard.removeChild(bread[i]);
|
||||
bread.splice(i, 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
function gameStart() {
|
||||
document.getElementById('CountDown').style.opacity = 0;
|
||||
document.getElementById('CountDown').innerText = "";
|
||||
gameStop();
|
||||
// if (document.getElementById('intro').style.opacity != 0) {
|
||||
// document.getElementById('intro').style.opacity = 0;
|
||||
// }
|
||||
document.getElementById('status').innerText = "Game Start !!!";
|
||||
setTimeout(function(){
|
||||
document.getElementById('status').style.opacity = 0;
|
||||
}, 500);
|
||||
document.getElementById('Control').style.opacity = .3;
|
||||
stopCode_genbreads = setInterval(function(){func_gen_breads();}, interv_gen_breads);
|
||||
stopCode_Refresh = setInterval(function(){func_refresh();}, interv_refresh);
|
||||
}
|
||||
|
||||
function gameStop() {
|
||||
closeIntro();
|
||||
document.getElementById('status').style.opacity = 1;
|
||||
document.getElementById('status').innerText = "PAUSE";
|
||||
document.getElementById('Control').style.opacity = 1;
|
||||
window.clearInterval(stopCode_genbreads);
|
||||
window.clearInterval(stopCode_Refresh);
|
||||
}
|
||||
|
||||
function gameInitialize() {
|
||||
gameStop();
|
||||
document.getElementById('status').style.opacity = 1;
|
||||
document.getElementById('status').innerText = "Ready...";
|
||||
document.getElementById('Control').style.opacity = 1;
|
||||
while (bread.length) {
|
||||
obj_gameBoard.removeChild(bread[0]);
|
||||
bread.splice(0, 1);
|
||||
}
|
||||
bread = new Array();
|
||||
document.getElementById('scoreBoard').innerText = "0";
|
||||
}
|
||||
Reference in New Issue
Block a user